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  • 3 Post By Thommo98

Thread: The one-stop guide to storytelling - What makes a great story?

  1. #1
    Thommo98 is offline PUA in Training
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    Default The one-stop guide to storytelling - What makes a great story?

    You're the new member of the group. You have to make an impression. But, it's got to look easy, right? You think back to what you read in the Venusian Arts Handbook, Magic Bullets, Rules of the Game. You start to tell a dhv embedded story - the exact way that you wrote it. But it sounds scripted. People are listening but no-one is engaged. People miss their cue to laugh. What's missing?

    If you answered: Delivery - Then you are 100% correct.

    In this thread I'm going to:

    • Tell you why you should never 'learn' your stories
    • Explain the difference between an elaborated story and a made up story
    • Give you two examples of stories that I have used to great effect in the past
    • Tell you how to transition fluently from an opener into a DHV spiked story
    • And plenty more!


    Why should you never learn your stories?
    I've read just about every book on Game under the sun and they usually have a large section dedicated to the art of storytelling. One thing that I am surprised about is how some of the more traditional PUA handbooks encourage its readers to write down and memorize their DHV infused stories before they use them in a social setting. Ever wondered why those stories invariably sound scripted? It's probably because you're following a script!

    So ditch it! All of my most successful stories have come about in the spur of the moment. That doesn't mean that I don't re-use them! Rather, I let them evolve over time. That way, when I tell a story even for the 100th time, it is still partially new for me. And that's reflected in my delivery.

    What make a great story?
    Anything that captivates your audience or makes them laugh is a great story in my books. Forget DHV spiking! At least, forget it if it isn't true. You should not allow anything to be present in your stories that will interfere with your congruence with it. The value that will be gained by making your audience laugh will out-way what would have been gained by lying about 'just coming back from your ex-girlfriends house'. If it's true, by all means leave it in there.

    As for body language, be engaging. Gesture with your hands, make yourself as open as possible and smile. If there is ever a time for strong positive body language, when you are on show in front of a group is it. If you don't seem excited to tell your story, why would anyone be excited about hearing it? Give eye contact to everyone and have fun with it!

    Content
    You can tell a decent story about just about anything as long as it's appropriate and doesn't place you in a bad light. Having said that, I have been successful directly after telling a story about me karate kicking an old grandma at a park in London. If it's funny, it's gold!

    I'm going to share with you one of my personal favorites. I find myself telling this story whenever I'm talking to someone British or when they ask about my accent (Australian's think I'm English because I enunciate my words). By the way, this IS the first time that I've ever written it down!

    I actually used to live in England. If you plan on going, there's three things you need to know about it: the buildings are grey, the weather is grey, and the people are grey as well! Anyway, I used to live around the most snobby neighbors. Like, these guys were really bad. I used to live in a town called Strawberry Hills. Heard of it? No? Well, neither has anyone in England. So, we used to tell people that we lived in Twickenham. That ended when our neighbors caught wind of it. They actually told us to stop! (Puts on bad posh-english accent) "Darling, you don't tell people you live in Twickenham! You live in Strawberry Hills. It's a far nicer place than Twickenham!" Oh god, it was so bad. It was like they had a foot long stick shoved up their arse!

    It loses meaning with it being in text format - but that's good! It's all about the delivery!

    How to transition from an opener into a story
    There is an easy way to never be at a loss for words with people that you have just met. Simply, make your opener have something to do with one of your stories. Here's an example:

    ME: Hey girls! I need your opinion of something really quick before I go back to my friends. Now my friends seem to think that the only way that you can talk to a group of girls you just met is if you use a pickup line. I think they're full of shit! Would a pickup line every work on you?
    HB: Whatever they think. They'll probably tell you about a time that some AFC clown tried picking them up.
    ME: I know it's so stupid! Seriously, if another girl comes up to me asking if there's a mirror in my pocket, I think I'm going to shoot myself. I've had really bad experiences with pickup lines. I remember this one time, I was playing a tennis tournament in New Zealand. And I was staying in this University residency with a lot of the other tennis players in the tournament, namely a bunch of cute French girls. Anyway, I go up to one of them and ask her to teach me a pickup line in French. She tells me to go up to one of the girls named Sakka and say, "Voulez vous coucher avec moi?".
    HB: (will start saying something along the lines of, "Ahhh!")
    ME: I know.. I know! But I had no clue! I went up to her and asked, "voulez vous coucher avec moi?". She just looked at me shocked. So I turned to her friend and I asked her, "What on earth did I just say?" She told me that I just asked her to sleep with me. I just turned around, looked Sakka right in the eyes and said, "Cinq minutes, upstairs".


    Remember to include you audience. If they say something midway through, sometimes it's best to acknowledge them rather than power on through. The only exception I can think to this is if you're trying to build sexual tension by talking over your Target (I don't tend to do this very often however, as I find it annoying myself).

    Anyone can be a great storyteller, even if they don't have a way with words! In the end, it all comes down to how much personality you put into your tales. Do you give an account of events, or really make the listener FEEL like they were there. Stress the important words, tell your audience how you felt at the time. Deliver your stories with energy and they will be received with open ears.

    Take it easy,
    Thommo

    If you walk in knowing that you're THE MAN, then you've already won the game.

  2. #2
    Essential17 is offline PUA in Training
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    Default Re: The one-stop guide to storytelling - What makes a great story?

    Great advice!

    The tennis story sounds too good to be true!
    It's time to drop use of the archaic 'HB' grading slang.
    A modern, more descriptive, and complimentary system: A girl is...
    Below your league / In your league / Above your league

  3. #3
    Thommo98 is offline PUA in Training
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    Default Re: The one-stop guide to storytelling - What makes a great story?

    Haha - I never said I got the F-close haha. By that point I was having fun - no game involved. Turns out she had a serious boyfriend back in France! I did learn a lot of French and have a great time over the few days I spent with her though. Not to mention a great story to tell
    Thommo

    If you walk in knowing that you're THE MAN, then you've already won the game.


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