Re: After the opener... ?
Running out of things to say is not usually a problem for me, however staying in there long enough to say it, is. Run a good opener and your convo develops based upon their responses, pings, attitude, and body language. Looking back I have never really had to run a hardcore amount of material UNLESS she is ice cold then you have to deploy your best tactics of jumping on other girls in the SET in front of her (DHV), ejecting and re-opening (Social Proof), being an A-hole but then a bit of a Nice Guy (Push-Pull), dealing with her objections and handling them (Hot & Cold).
After doing about 100 Sets I realized women have almost nothing to say and sometimes speechless until you piss them off to win them over (Hot & Cold), sometimes very chatty therefore you get more pings to increase the time to do Kino, Banter, Flirt, and so forth. Women really depend on everything you say for something to say. They almost always have an opinion on something so they are good at debates but also have interesting thoughts too for your feelings on certain things (non-approval seeking). What does it all mean? You don't totally need topics to talk about like Music, Club, Religion, Career, Movies, etc.
If they start talking about that stuff fine but don't open up a can of worms as women are very well equipped in arguing. Interestingly I am playing with a theory for Day Game and I think talking about Video Games has gotten me some of the most interesting IOI's. I talked to my HB6 hairstylist about the Club, Work, and Myself and she was bored to tears but the minute I mention Video Games? She smiled and giggled. Yeah I think video games are a very intriguing topic for hot women to latch onto and I am just playing around with it as I will be using it in my Day Game sets likely next year but think it would make me look like a super nerd in a Club. Essentially it all boils down to fluff talk and working things out of you and her. What's she doing, where's she going these are things you need to find out in your sets to handle the logistics and qualify. You need to ask her what's important. What's she doing, where's she going, who is she with, where is she from, where does she live, etc. But don't play 20 questions or you will switch to interview mode and kill the set and run into the ground.
Essentially? You banter, flirt, tease, do kino, do fluff talk, handle objections, run your routines, break down iceshields, timebridge, find out logistics, DHV, build rapport & break rapport, etc. This is more than enough material to talk about but not always strait on as some of this stuff is body language and taking action which brings new thoughts to mind thus giving you new words to say to your targets therefore you never really need topics. But Video Games is a hit with me in the Day Game arena and will keep trying that thing out.
P.S. This applies to approaching targets aka strangers and girls you are texting you can be more personal about the details with topics like I mentioned. But meeting someone? You need to see if there is chemistry, spark, any potential so you really don't have time to get all nitty gritty about what her thoughts are about God in a Club.
101 Sets, 30 #'s, 4 K-closes, 1 Date, 1 Bar Pull. My next adventure starts Summer 2014 at the Brewfest, Water Park, Bars, Clubs, etc. Getting Hotels now to prevent driving drunk so really only 2-3 times a month doing Night Game June-Oct. Lots of Day Game.