We all know it fellas: women are women and game is game - no matter what, game works on women - but also specific types of game work on specific types of women. Pandoras Box nails the heart of this, tells you her thoughts on men (what you are) her thoughts on sex (your goal) and her thoughts on relationships (her goal) - and you cater your game accordingly. You game a HB9 differently (more negs, etc) than you game a HB7 (more rapport, etc). If a girl is over 27 you'll probably dhv some "caretaker of loved ones" more than for a 21 y/o (to whom you want to game more social proof and preselection).
Where I'm going with this: It is exactly the same with the cube - you can see HUGE results if you adapt your game according to the details of the cube, and here is my in-depth analysis of getting the most out of one of my favorite cold reads.
So I'm talking with my wing Hayabusa the other day - he's gaming these HB7's who obviously have different cubes (one sees a black horse, one sees a brown) and we discuss how to game them accordingly. Then a day later I'm running the cube on a HB8 (blue eyes... white dragon o.O) from my Women Studies class and I realize - upon the texture of her cube - that I should alter the pace of my standard compliance tests because the cube has revealed quite a bit about her comfort zone.
What the Cube Does:
(1) Builds comfort / rapport / qualifying - if you run her cube and tell her about herself, also compare and contrast your own as well as other cubes during the "every cube is different" routine after - then you can qualify, gain her comfort, build rapport.
(2) Makes you interesting - if you don't explain how you came to every conclusion you will seem more mysterious - only explain a few examples of interesting ones (unicorn, zebra, a few details of yours etc).
(3) Gives you keen insight into her personality, social structure, romantic interests, passions and troubles.
Adapting Your Game:
(this assumes you are already somewhat comfortable interpreting the cube)
(though the Cube is usually the routine is executed in order of Cube, Ladder, Horse, Flowers, Storm - I've listed them in order of impact they should have on adapting your game: Horse, Cube, Ladder, Storm, Flowers because these are the things that are most imfluential indetermining if you turn her on or not)
(remember that - like body language - no one element of the cube is critical, but you need to look at all the elements as they relate to and exist in context to each other)
Horse: The Ideal Mate - this tells you what kind of guy turns her on
* Brown Horse = nurturer. Don't tell her you're a nurturer, instead nurture her - pull out her chair, ask if she's comfortable. Be Alpha and dominate her, just ask her "cool?" every now and then as you take the lead.
* Black Horse = bad boy. Do NOT nurture her. Take care of your needs first (on the date - pooring beer, pulling chairs, opening doors, etc) and neg her for being awkward when she doesn't take care of herself.
* Dark Brown Horse = Tough nurturer. Nurture her but tease / light neg her.
* White Horse = Prince in Armor / Princess in Tower. She wants a man who will save her. Maybe she has a substance problem, financial troubles, or maybe she's just a pure person. If she thinks you exist at the "light side" her attraction will be consuming.
* Grey Horse = She wants an experienced man - use more disqualifiers.
* Unicorn = she wants a fantasy - seem fantastic.
* Pegasus = she falls for guys who seem perfect then leave her - make her feel safe *(and for SH1T sake be careful to leave her better than you found her.)*
* Zebra = she wants an exotic man - focus on exotic elements of your game and omit those that might be bland, ordinary or boring to someone who loves adventure.
* Large Horse = you gotta DHV bigger than usual
* Average Size = you DHV normally
* Small Horse = you gatta qualify her more than usual
* Horse Eating (or in any way interacting with) the Flowers = an involved parent. Play all the caretaker of loved ones DHV's you have.
* Horse on, tied to or otherwise with the ladder = a man who is attached to her social structure. Don't tell her you are, but reveal enough information that she reaches the conclusion that you are "with" her social structure.
* Horse / Cube: horse above = man comes first / / horse below = she comes first / / horse near cube = she likes to see her man every day / / horse at arms length = she can go a day or two without texting you / / cube inside horse = she is consumed by relationships / / horse in front of cube = dominate (lead) her / / cube in front of horse = allow her to take the lead (but still be alpha).
* Horse prancing = be higher than your usual higher energy.
BEST USE of the Horse - be percieved as the Bad Boy to a black horse, be percieved as the nurturer to the brown horse, be percieved as a hero to the white horse.
The Cube: The Self - this tells you a lot about her
* Size: larger = use more negs / smaller = use fewer. Size = her self confidence. If she holds her hands apart to show the size, be sure to ask if she'd call it "large" "small" or "average"
* Color: Xavier said it best read about color here. These attributes are how she sees herself / what she values. DHV yourself that you have what she values and neg that she lacks the same and she will pull toward you like a magnent.
* Rubix Cube = lots of diverse interests - probably lots of unfinished projects. Show her that you too have lots of diverse interests.
* DiscoBall or Reflective = mirrors the environment around her / plays off of the energy of others / tells people what they want to hear
* Stone or Metal = resilient
* Wood = sees herself in terms of "the past" whether that means childhood or traditionalism - look at the rest of the scene to know.
* Smooth Edges (like a dice) = she is careful not to offend or hurt people
* Rough Edges = often rubs people the wrong way
* Transparency: Semi-transparent = she lets a few things through but reserves her inner self. If you can tell her about her innerself you will build deep rapport.
* Fragility/Resilience: during the cube routine, ask what the cube is made of and what would happen if one threw a rock at the cube - would it shatter or bounce. This shows how sensitive/fragile/resilient she is - fragile = don't neg much / resilient = neg away!
* Multiple Cubes = different sides of her personality. This is rare, but the two are always symbiotic and if you can interpret both accurately you will build deep rapport.
* Cube far away = she is out of touch with herself. Comfort building will be easy and LMR will probably be low. Don't Neg much, mostly DHV.
* Context = occasionally (not often) context will be applicable. She'll see a card board box because she doesn't have any real sense of home (moving box) or she'll see a child's block (wonderous curiosity) or a dice (she takes risks). Usually though, the color will tell you the most.
BEST USE of the Cube information: Qualifying her. Don't qualify her directly from the cube, but omit a few big personality traits when you give her the analysis of the cube, then set qualifying hoops for her to jump through based on traits she has, but doesn't yet know you know she has - savvy? Qualifying helps reduce LMR. My favorite is the ExGF qualifier: "Probably the main reason I broke up with my last GF was that she just [the opposite of fairly large trait I noticed in my targets Cube without telling he I noticed it]."
Ladder: Social Structure (either community of upbringing OR career and ambition)
The Ladder is her social structure. It's either the society in which she was raised (family) OR the society to which she aspires (career). To know the difference gague the girls personality - is she in line with the values of her upbringing or does she seem more interested in achieving her future goals? This may be some guesstimation work.
* Cube / Ladder: (Use this info to qualify her directly or indirectly through disqualifying other girls) Cube on the ladder = she is moving up her social structure / / cube at the base of ladder = she is at the starting point of her social structure / / ladder leaning against the cube but not rising above the cube = she constructs social structure in her own terms based on her own experience / / ladder leaning against the cube and rising above the cube = she sees herself as an integral part of her social structure "the system only works when individuals hold it up" her cube is holding her ladder up.
* Ladder Leaning against another object = leaning against a tree (ask what type of tree, what it looks like and what region it comes from - the traditional values of this region are her social structure). Leaning against a building (ask what type of building - whatever life stage this building is associated with will tell you a lot - is it a childhood home or a sky scraper? family or career respectively).
* Ladder Away from the cube = she is alienated from her current concept of social structure (whether it's her childhood upbringing or her career ambitions) look at the whole picture to know
* Horizontal Ladder = societal hierarchy structure is diverse and complex, but somewhat arbitrary, no one is really above anyone else
* Wooden Ladder = usually means her community of upbringing (70% of the time)
* Metal Ladder = usually means career and ambition (70% of the time)
BEST USE of the Ladder information - align yourself within her social structure OR at a similar place in yours OR as a reble against social structure (being relatable to where she sees herself in her social structure - her cube in relation to the ladder - will build deep rapport)
- Side Note: *Number of Rungs = doesn't really mean as much as the ladder position and orientation relative to the whole scene. Everyone on Earth has both lots of friends and a few close friends.
* In a corner of the horizon = she knows where potential troubles in life could be
* Across the whole horizon = troubles are not part of her life at the moment but could come to her or once were part of her life. She is uncertain about her future and has probably had troubles in the past
* Storm coming toward the cube and all = she sees problems in her imminent future
* Storm blowing away = her troubles are leaving
* Storming All Around EXCEPT Directly Over head = she sees difficulties all around her, but she has had the privilege of being sheltered from it
* Directly over head = she is experiencing trouble - don't offer her solutions and don't try to solve it. Don't ask what it is, if she wishes to, she will confide, but it doesn't matter what it is. Simply know that if she sees you as an oasis then attraction will rise higher than it normally would.
* Light storm = general everyday stress
* Heavy storm = she has lots of problems, is very stressed
* Tornado = there is a HUGE threat in her life. Probably an antagonistic person
* Lightning = random tragedy - she expects it and has probably experienced
* Storm wind blowing flowers = she sees her current troubles as a potential threat to an element of what her flowers mean.
BEST USE of the Storm Information - Comfort Building - know about her troubles and you will know how to make her feel safe.
Flowers: Children / Her self as a parent figure (95% of the time) Her passion (5% of the time)
As stated above, learn the colors here
* Color = the color represents the attributes she hopes her children will have
* Cultivated Flowers (like in a garden) = Definitely represents her children, she will be an involved parent
* Wild Flowers = she will be the kind of parent who lets her kids pursue their own interests and be themselves
* Clusters of Flowers = usually represent students - she sees herself as a teacher
* Flower Pedals = she enjoys to experience he sensual - the idea of children are not at all on her radar right now. She might view children as a possible consequence of enjoying sex
* Woven into the Hair of the Horse = she wants a partner to be highly involved with her children
* Horse "Eating" or Nuzzling Flowers = she wants a modern marriage where the man is sensative and somewhat involved with the children
* Flowers in a Tree = Ideal and High-Achieving Children
Well fellas these are the things I've seen after running the cube on both girls and guys. Game on!