So i wanted to give this thing its own space to breathe. I mentioned this little game on a thread in regards to getting s co-worker to be socially connect with you again in regards to games in the work place to build rapport and have people flocking to you for your attention.
Games and routines are often used to gain a girls attention in the PUA world. They often help us break the ice and find out some new things that their friends and family don't even know.
Start out by first getting them to think you have a question. I'd like to say that this game can start out cold out of the blue but you can see the emotional connection on people's faces when they get challenged by recalling their emotional memory banks. I prefer leading into the game by preface the idea that you're interesting and different. And instead of a series of questions you could have her begging for more comfort building from you. So if she answers you she's now complied to be challenged. This question is a game opener for a compliance test. A simple question / game opener like "Question: If you were stuck on an island what kind of drug would you take with you?"
Now for the rules:
This game is a multi-player game done verbally. You can be sitting, standing or walking if you want. This game requires something you use to count on so other players can see. Since most people use their fingers to count I suggest them as well. The game has no requirement as to how many players so maybe this could work in pre-selection. You can find a different way to get someone in the group to go first but my friend suggested the same way as 'Cards Against Humanity' in which the last to poop that day is meant to go first. Stick with a simple rotation method to maintain a pace and structure in the game.
The game begins by asking yourself if you've ever done something and if you haven't you let it be known. If its your turn your role is to say you've never done 'xxx' and keep your current count of fingers up as others who have done 'xxx' should put a finger down. If players haven't done 'xxx' they should also keep their finger count up as you did. The goal is both positive and negative. By this i mean you've now established one player to have done the most 'xxx' and the one whose done the least 'xxx'. Your measured fingers for tallying experiences should be easy and memorable increments. I suggest 5 fingers for a 5 minute to 10 minute game. 10 fingers for a 15 minute to 20 minute game.
The 'xxx' that you fill in the blank for should be realistic based to your experience that you lived. You can start out simple and reference things in school, daily routines or the work place if you want to be in a general playing field. Ex, "Never have I ever GONE TO THE GRAND CANYON". With sexuality, drugs and adult habits including some minor delinquencies with the laws can quickly escalate the rapport building. Ex, "Never Have I Ever PUT MY TOUNGE IN ANOTHER MAN'S BUTT".
I suggest you pace your escalation in the game. Going too strong too early may back fire their interest in playing along with you. Challenge yourself to build it up so they crawl back for more. As you play this game i will say that after 2 or 3 times playing the game people will start to cut corners shortening the game to 5 fingers to no fingers and they might start to lead into a general area where everyone doesn't have to play risky with their personal life experience they might deem too shy about. The more interesting, challenging and risky the examples are the more people will start to try to look for creative examples too.